Wednesday, May 10, 2006

Too Human, a traditional story in a new cyborg game


I'd be hopeless at playing this game by Silicon Knights, but I think I need to go out and buy an xbox:
"Step into the world of “Too Human,” the next-generation third-person epic action game from renowned Canadian developer Silicon Knights. As the cybernetic god Baldur, you are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god’s hand. In the first part of a trilogy, Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life. ...Modern take on a classic story. Too Human chronicles the ongoing struggle between cybernetic gods, giant machines and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines."
The narrative is what interests me--the interesting claim that this is a "modern take on a classic story"--if only I could play this story to its conclusion! Questions: Why "too human"? What traditional narratives does the cybernetic god image borrow from? What structures borrow from, and depart from, other traditional narratives?

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